CUGL 1.3
Cornell University Game Library
cugl::AudioChannels Member List

This is the complete list of members for cugl::AudioChannels, including all inherited members.

advanceMusicQueue(float fade=DEFAULT_FADE, unsigned int steps=0)cugl::AudioChannels
clearMusicQueue()cugl::AudioChannels
currentEffect(const std::string &key) constcugl::AudioChannels
currentEffect(const char *key) constcugl::AudioChannelsinline
currentMusic() constcugl::AudioChannels
get()cugl::AudioChannelsinlinestatic
getAvailableChannels() constcugl::AudioChannelsinline
getEffectDuration(const std::string &key) constcugl::AudioChannels
getEffectDuration(const char *key) constcugl::AudioChannelsinline
getEffectElapsed(const std::string &key) constcugl::AudioChannels
getEffectElapsed(const char *key) constcugl::AudioChannelsinline
getEffectListener() constcugl::AudioChannelsinline
getEffectPan(const std::string &key) constcugl::AudioChannels
getEffectPan(const char *key) constcugl::AudioChannelsinline
getEffectRemaining(const std::string &key) constcugl::AudioChannels
getEffectRemaining(const char *key) constcugl::AudioChannelsinline
getEffectState(const std::string &key) constcugl::AudioChannels
getEffectState(const char *key) constcugl::AudioChannelsinline
getEffectVolume(const std::string &key) constcugl::AudioChannels
getEffectVolume(const char *key) constcugl::AudioChannelsinline
getMusicDuration() constcugl::AudioChannels
getMusicElapsed() constcugl::AudioChannels
getMusicListener() constcugl::AudioChannelsinline
getMusicPan() constcugl::AudioChannels
getMusicPending() constcugl::AudioChannels
getMusicQueue() constcugl::AudioChannels
getMusicRemaining() constcugl::AudioChannels
getMusicState() constcugl::AudioChannels
getMusicVolume() constcugl::AudioChannels
getOverlap() constcugl::AudioChannels
isActiveEffect(const std::string &key) constcugl::AudioChannelsinline
isActiveEffect(const char *key) constcugl::AudioChannelsinline
isEffectLoop(const std::string &key) constcugl::AudioChannels
isEffectLoop(const char *key) constcugl::AudioChannelsinline
isMusicLoop() constcugl::AudioChannels
pauseAll(float fade=DEFAULT_FADE)cugl::AudioChannels
pauseAllEffects(float fade=DEFAULT_FADE)cugl::AudioChannels
pauseEffect(const std::string &key, float fade=DEFAULT_FADE)cugl::AudioChannels
pauseEffect(const char *key, float fade=DEFAULT_FADE)cugl::AudioChannelsinline
pauseMusic(float fade=DEFAULT_FADE)cugl::AudioChannels
playEffect(const std::string &key, const std::shared_ptr< Sound > &sound, bool loop=false, float volume=-1.0f, bool force=false)cugl::AudioChannels
playEffect(const char *key, const std::shared_ptr< Sound > &sound, bool loop=false, float volume=1.0f, bool force=false)cugl::AudioChannelsinline
playMusic(const std::shared_ptr< Sound > &music, bool loop=false, float volume=-1.0f, float fade=0.0f)cugl::AudioChannels
queueMusic(const std::shared_ptr< Sound > &music, bool loop=false, float volume=-1.0f, float fade=0.0f)cugl::AudioChannels
resumeAll()cugl::AudioChannels
resumeAllEffects()cugl::AudioChannels
resumeEffect(std::string key)cugl::AudioChannels
resumeEffect(const char *key)cugl::AudioChannelsinline
resumeMusic()cugl::AudioChannels
setEffectElapsed(const std::string &key, float time)cugl::AudioChannels
setEffectElapsed(const char *key, float time)cugl::AudioChannelsinline
setEffectListener(std::function< void(const std::string &key, bool)> callback)cugl::AudioChannelsinline
setEffectLoop(const std::string &key, bool loop)cugl::AudioChannels
setEffectLoop(const char *key, bool loop)cugl::AudioChannelsinline
setEffectPan(const std::string &key, float pan)cugl::AudioChannels
setEffectPan(const char *key, float pan)cugl::AudioChannelsinline
setEffectRemaining(const std::string &key, float time)cugl::AudioChannels
setEffectRemaining(const char *key, float time)cugl::AudioChannelsinline
setEffectVolume(const std::string &key, float volume)cugl::AudioChannels
setEffectVolume(const char *key, float volume)cugl::AudioChannelsinline
setMusicElapsed(float time)cugl::AudioChannels
setMusicListener(std::function< void(Sound *, bool)> callback)cugl::AudioChannelsinline
setMusicLoop(bool loop)cugl::AudioChannels
setMusicPan(float pan)cugl::AudioChannels
setMusicRemaining(float time)cugl::AudioChannels
setMusicVolume(float volume)cugl::AudioChannels
setOverlap(double time)cugl::AudioChannels
start(Uint32 slots)cugl::AudioChannelsstatic
start(Uint32 channels, Uint32 buffer)cugl::AudioChannelsstatic
State enum namecugl::AudioChannels
stop()cugl::AudioChannelsstatic
stopAll(float fade=DEFAULT_FADE)cugl::AudioChannels
stopAllEffects(float fade=DEFAULT_FADE)cugl::AudioChannels
stopEffect(const std::string &key, float fade=DEFAULT_FADE)cugl::AudioChannels
stopEffect(const char *key, float fade=DEFAULT_FADE)cugl::AudioChannelsinline
stopMusic(float fade=DEFAULT_FADE)cugl::AudioChannels