CS/INFO 4152: Advanced Topics in Computer Game Development

Communication Lab 1
Team Formation

At the start of this lab, you should get together according to your assigned groups. For some of you, this will be your first official meeting with your group. The lab today will be focused starting your Team Workflow Document.

When you meet with your group, check to make sure that everyone is there. If anyone is missing, let us know immediately. If someone is missing group meetings this early, it does not bode well for the future. If a team member must be replaced, we need to know early while we can still add new people to the class (or worse, dissolve a group).

As with all discussion sections in ENGRC 4152, there is nothing to turn in for this lab. All of your work will be turned in as an assignment in CS/INFO 4152.


Team Workflow

At the very beginning of class, Traci will talk to you all about group dynamics and what is expected of you this semester. She will go over the purpose of the team workflow. She will also talk about what to do if you think you need to revise your workflow document.

We do not expect you to finish the team workflow in lab time. Instead you will finish it by this weekend. But should spend class time thinking about team roles. Everyone should have some sort of role. However, there are three roles that are very important:

Project Leader

This person is in charge of assigning tasks and keeping the group on top of deadlines. They are also responsible for gathering together the information for the bi-weekly reports (though everyone is expected to contribute). This should be someone who can get along with everyone on the team.

Software Lead

This person is in charge of the architecture decisions on the project. They lead the design of the architecture specification, and have final say on all class interfaces. They also assign programming tasks to the other members of the team. This should not be the same person as the Project Leader.

Design Lead

In the case of multiple designers, this is the person who sets the visual aesthetic of the game. They have final say on the artistic style of the game, and the other designers are expected to conform to this style.