CS/INFO 4152: Advanced Topics in Computer Game Development

Announcements

January 19th Enroll in the ENGRC Companion Course
January 18th CUGL Engine
January 18th Enrolling in the Course

Enroll in the ENGRC Companion Course

We have added an extra hour to the course to reflect the amount of work that you do for this course, particularly in the group work. This extra hour labelled as the course ENGRC 4152. All students must sign up for this course, even though most of you already have Technical Writing credit. If you do not sign up for that course, you will be dropped from this course.

Posted Friday, January 19th


CUGL Engine

There is no textbook for this course, but there is a mandatory game engine. Because of the tremendous success with it last year, we are continuing to use our custom game engine. This engine is built upon SDL, but you should almost never need to call the functions in SDL. This engine has a lot of exciting features that we have never had before, such as recordable gestures.

Youu should talk with your group about whether you plan for Android or iOS to be your primary deployment platform. While groups can distribute on both platforms, you will only be graded on one, and should optimize your development for that platform.

Posted Friday, January 18th


Enrolling in the Course

We barely filled the class this year, and some students are on the fence about enrolling. If enough pull out, I will need to disolve a group. If you do not want your group dissolved, talk to your friends about joining this class.

Posted Friday, January 18th