ENGRC Discussion 1
At the start of this section, you should get together according to your
assigned groups. For
some of you this will be your first official meeting with your group. The session
today will be focused on two important topics: starting your
and brainstorming ideas for the
pitch session next week.
When you meet with your group, check to make sure that everyone is there. If
anyone is missing, let us know immediately. If someone is missing group meetings
this early, it does not bode well for the future. If a team member must be
replaced, we need to know early while we can still add new people to the class.
At the very beginning of class, Traci will talk to you all about group dynamics
and what is expected of you this semester. She will go over the purpose of the
group charter. She will also talk about what to do if you think you need to
revise your charter.
We do not expect you to finish the group charter in discussion. In fact, you have
over a week to complet it. However, you should spend some class time thinking about
In particular, we would like some sort of guess at team roles for the initial
though these are not binding.
Everyone should have some sort of role. However, there are three roles that
are very important:
This person is in charge of assigning tasks and keeping the group on top of deadlines.
They are also responsible for gathering together the information for the bi-weekly
reports (though everyone is expected to contribute). This should be someone who can
get along with everyone on the team.
This person is in charge of the architecture decisions on the project. They lead
the design of the architecture specification, and have final say on all class
interfaces. They also assign programming tasks to the other members of the team.
This should not be the same person as the Project Leader.
In the case of multiple designers, this is the person who sets the visual aesthetic
of the game. They have final say on the artistic style of the game, and the other
designers are expected to conform to this style.
We expect you to have an initial idea for a game by the end of next week. We will
review game design principles
in class, but we will be building off of what you already learned in your previous
game design course.
You will present your initial game idea to the class in a
This will be a short 5-10 minute elevator pitch
where you give us a rough idea of your game and basic mechanics. Making these types of
presentations is an important skill to have and Traci will spend some of the discussion
time talking about our expectations for the pitch.