The format of CS/INFO 4152 is very similar to that of CS/INFO 3152 except that there are no labs. At the beginning of the semester, before you have completed significant deliverables, most of this time will be spent on traditional lectures. These lectures will cover issues affecting mobile games and advanced game engine design.
Once your projects reach alpha release, we will have significantly less lectures, instead spending class time on extended presentations and playtesting. We expect you to take these sessions seriously. In particularly, the playtesting sessions will be accompanied by significant discussion and critique. Your participation in these sessions is a significant portion of your final grade.