Two-Week Sprint

Gameplay Prototype

We have posted the instructions for all assignments in the current sprint.

The primary focus of this sprint is the gameplay prototype. This sprint does not have to be in CUGL, and many students like to do it in Unity. The presentation for this sprint is very constrained because of a mid-week break.

You should also remember the important document for this spring. You will need to use the lessons that you learned from the nondigital prototype to write your gameplay specification.