Introduction to Computer Game Development
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CS 3152: Introduction to Computer Game Architecture/INFO 3152: Introduction to Computer Game Design
Lectures: (MWF) 10:10-11:00 in Upson 142
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.
Students interested in the programming aspects of game development may take either the CS or the INFO listing of this course. Artists and designers must take the INFO listing.
This course satisfies the technical writing requirement in the School of Engineering via the companion course ENGRC 3152.