Due: Not Turned In
Today's playtesting session is for the alpha release. Historically, this session is
more structured than the prototype follow-ups, in that you are expected to bring a test
plan and script to the playtest. However, that lecture got delayed because of the snow
day. Therefore, we will not be requiring an official test script until the beta release.
While you can run on the computers in the classroom, we would like to keep everyone
spaced far enough apart to allow people to move about the room. Therefore, we ask that
you bring at least two laptops capable of running your prototype. If this is not
possible, please contact a
before this lab is held.
The set-up should be the similar to previous playtests. You should have one (or two)
people stationed by the machines as people play. You should swap out the attending team
members so that they are not the same person for the entire class period.
Even though we are not requiring an official test script for this playtest, we recommend
that you give your playtester little "quests" and see how they respond. This can be as
straight-forwad as "complete the level." But it can also be mini-tasks like "Take the
character over here."
This is the reason why you might want to have two people stationed. One person should be
talking to the player and giving tasks. The other can simply be watching and taking notes
while this happens. We will talk about this approach to playtesting in the next lecture.