Communication Lab 5
Due: Not Turned In
By now you should have finished with your
even if you have not yet presented it in class. You should now be thinking about your
which is due this weekend. By now you should have received feedback on
both your mechanics from a previous communication lab.
We want you to make these ideas precise in a more formal document.
This document will make heavy use of tables, and we have very
specific requirements on
how to use tables. In fact, this document often has the worst violations all semester,
particularly because students do not use tables properly. Therefore, Traci will begin
the class with a presentation on dos and don'ts on this document. When this is done,
you can move on to the class activities.
The gameplay specification is just a formalization of the exercise that you did in the
second communication lab. You need to specify your
actions and interactions, as well as your basic challenges. You do not need to specify
everything that will be in the game; we understand that it is still early. But we need
to have enough mechanics for their to be a recognizable game here.
While you can get started on the document right away, you may want to revisit the
exercise in the second communication lab. This is
where you defined your mechanics for the first time, and this information is really
the core of this document. However, you may have changed your mind about your mechanics.
If you are still struggling with this, please call
on a staff member to come over and
help you. They have all been through this process several times and they can help you
when you are stuck.
If you have already presented your nondigital prototype, we want you to think about the
lessons that you learned and incorporate them in your gameplay specification. We are
not asking for any extra work here. We simply would like you to have a 5-10 minute
discussion about what worked with your prototype and what did not. If you know that a
mechanic is going to require a lot more playtesting, we would like you to specify that
in your gameplay specification.
There is nothing to turn in for this communication lab. Instead, you should submit your