CS/INFO 3152: Introduction to Computer Game Development

Communication Lab 5
Gameplay Workshop

Due: Not Turned In

By now you should have finished with your nondigital prototype, even if you have not yet presented it in class. You should now be thinking about your gameplay specification which is due this weekend. By now you should have received feedback on both your mechanics from a previous communication lab. We want you to make these ideas precise in a more formal document.

This document will make heavy use of tables, and we have very specific requirements on how to use tables. In fact, this document often has the worst violations all semester, particularly because students do not use tables properly. Therefore, Traci will begin the class with a presentation on dos and don'ts on this document. When this is done, you can move on to the class activities.


Gameplay Specification

The gameplay specification is just a formalization of the exercise that you did in the second communication lab. You need to specify your actions and interactions, as well as your basic challenges. You do not need to specify everything that will be in the game; we understand that it is still early. But we need to have enough mechanics for their to be a recognizable game here.

While you can get started on the document right away, you may want to revisit the exercise in the second communication lab. This is where you defined your mechanics for the first time, and this information is really the core of this document. However, you may have changed your mind about your mechanics. If you are still struggling with this, please call on a staff member to come over and help you. They have all been through this process several times and they can help you when you are stuck.


Nondigital Postmortem

If you have already presented your nondigital prototype, we want you to think about the lessons that you learned and incorporate them in your gameplay specification. We are not asking for any extra work here. We simply would like you to have a 5-10 minute discussion about what worked with your prototype and what did not. If you know that a mechanic is going to require a lot more playtesting, we would like you to specify that in your gameplay specification.


Submission

There is nothing to turn in for this communication lab. Instead, you should submit your gameplay specification this weekend.