CS/INFO 3152: Introduction to Computer Game Development

Communication Lab 3
Concept Workshop

With February break coming up, you will have a lot to do in the next two weeks and not a lot of class time to work on it. This week your concept document is due. And when you return next week, it will be time to show off your nondigital prototype. These are both important assignments, so we want you to use this class period to work on both of these.

We will not have any presentations in class this week. We want you to make the most of this time. If you are having trouble with either other of the assignments, please call over a staff member to help you. They have been through this process several times and can help you make progress.

There is nothing to turn in for this lab. Just work on the assignments.

Concept Document

The first version of the concept document is due this weekend. You should follow the link for the instructions on how to write this document. By this time, you should have received feedback on your initial proposal. Your concept document should address our criticisms. In particular, we want you to make a strong argument for what makes your game different from others out there.

This is a long document and you probably will not be able to finish it in class. Therefore we want you to focus most of your effort on the following two tasks:

Follow the links above to read the instructions for each of these. Traci will move about the room and will ask you to read these off to her. Once you have done that you are free to either continue working on the concept document, or to move on to the next task.

Even though you will have a chance to revise the concept document, some of you may wish to know how we are going to grade this document ahead of time. We have included a rough rubric that outlines our basic grading criteria for this document.

Nondigital Prototype

You may get to a point where you feel it is no longer productive to work on the concept document in class. Everyone has their assigned tasks and they just need to go write. In that case, you should start thinking ahead to your nondigital prototype. We want you to take the nondigital prototype very seriously. We find that students often struggle with this assignment the most, as it can be hard to discretize your game before you have even finished making it. That is why you should take this time to come up with some ideas and bounce them off the course staff while they are here.

There is nothing else to do for this part of the lab -- just brainstorm. See the instructions if you need more guidance about what to do. In a later lab we may ask you to reanalyze your nondigital prototype and determine how effective it was.