Due: Wednesday, May 10th at 11:59 pm
During the last week of class, you will present the "final" release of your game.
This will be your last presentation before the
GDIAC Showcase, which will
follow a week later. While it is okay to make minor changes between the final
presentation and Showcase (your final project grade will be determined by what you turn
in at Showcase), the game that you present as your final release should be something that
you are comfortable making available for download.
This presentation is significantly longer than the others. Your group will have 25
minutes to present your game. Most of this time should be spent playing the game. You
should take us through the early levels and discuss how your level progression works. We
have seen individual levels from you; now we want to see how they fit together. Your
progressions should either mirror what you showed us in your
level design document, or you should explain why it
However, for this presentation, we have a new rule. Everyone on the team must take a
turn talking during the presentation. This is the end of a team effort, and we are
not allowing the presentation to be the voice of one person. Ideally, each of you should
talk about something in the game that you did that you were really proud of. However, we
will leave the division up to you. It is only okay for someone to not talk during the
presentation if that person is the one giving the postmortem.
The last 5-7 minutes of your presentation should be a slide presentation that provides a
postmortem of your game production. A postmortem is a review of your game
development process. In the postmortem, you identify the following:
What you wanted to do at the very beginning.
What you were actually able to achieve and how it differed.
What prevented you from achieving those goals.
What you would have done differently if you could do it again.
To give you some idea of the types of questions you should be answering, here are some
postmortems for a couple of commercial games. These are clearly essay format, which is
not what we want. We just want slides from you with the high-level bullet points. In
other words, your slides should look like the bolded parts of these essays and you
should talk about the non-bolded parts.
This is a recent postmortem for the relaunch of the classic RPG Baldur's Gate
(published in 2000) on tablets and modern OS's. The sequel to this game (which was released
for tablets by the same team) is considered by many people to be one of the greatest western
RPGs ever made.
This independent game was the 2005 winner for Technical Excellence at the Independent
Games Festival. It is simple and straight-forward.
Oasis was the winner of the IGF's 2004 Game of the Year and Innovation in Game Design
awards in the web/downloadable category. It has also been used as a case study in past
semesters of CIS 3000.
In order to give 25 minutes to every group, we historically spread the presentations out
as two groups a class over a period of four days. Because of the new schedule, this is no
longer possible (slope day is on a Thursday instead of a Friday). Therefore, we need to
make up two additional hours during the last week of class.
The opinion in class is that Monday and Wednesday evening are the best times to make it
up. If you have a conflict with these times, and cannot make it, let us know ahead of
time. We will excuse such absences, but we will take attendance normally.
Because of the number of games, a lot of these games are still being shown off in section.
We really would like for everyone to see as much of each other's games as possible; you
are going to be too busy at Showcase to really see what each other has done. Therefore,
if it is possible you to show up outside of section, we recommend (but do not require)
that you do so, in order to offer support to your classmates.
One last time, the schedule is as follows.
Monday (May 8)
Fish Tank Games (Descent into Dip)
Gr8 (Operation Bitwise)
Evening Session for 201 (5-6pm, Gates 122)
100% Juice (Paint it Up)
Mantis Ink (Askew)
Tuesday (May 9)
Section 201 (11:15-12:05)
Shrike Studios (Entropy)
Section 202 (12:20-1:10)
S.L.A.P. Studio (Aftermath)
Wednesday (May 10)
Syomic Games (Fridge Raiders)
Evening Session for 202 (5-6pm, Gates 114)
SOOB Studios (The Big Friendly Oob)
The Nines (Pony Up)
Due: Wednesday, May 10th at 11:59 pm
We do not want your game turned in for this assignment; this allows you to polish
off any rough edges by Showcase. However, we do want your slides turned in for this
presentation. Submit a file called postmortem.
This file should be a PDF, just like all previous submissions.
Furthermore, you should not forget to turn in your
last two week report. This will help us in determining
final grades at the end of the course.