Due: Not Turned In
Today's playtesting session is for your beta release. This playtest will be exactly like
the alpha playtest in that you are expect to bring a test plan and script. We want you
to get into the mood for user testing, as this is your last playtest before
In preparation for this workshop, you should write a 5-10 minute test plan.
We do not want an in-depth user study experiement. All we want is a script
that outlines what the person manning your game station should be doing.
This plan should include the following elements:
Your artifacts (what are you testing?)
A welcome script (what do you say to the player?)_
A task or two (what should the player do?)
A few of questions to ask of the player
To help you in writing your material, you should remember the
lecture. In addition,
you might want to look at the following online material:
Testing The Design With Users
This is a chapter from an online text about the basic principals of user testing
This wikipedia entry describes a basic tenant of user testing.
That is all that there is to this lab. We are not expecting formal questionairres or
rigorous data collection.
We were going to collect these this time, but because the link was not active
(and I did not mention it in class), we will not.