Communication Lab 4
Due: Not Turned In
By now you should have finished with your
even if you have not yet presented it in class. You should now be thinking about your
which is due this weekend. By now you should have received feedback on
both your mechanics from a previous communication lab.
We want you to make these ideas precise in a more formal document.
If you are stuck on figuring outyour mechanics, please call on a
staff member to come over and
help you. They have all been through this process several times and they can help you
when you are stuck.
The gameplay specification is just a formalization of the exercise that you did in the
second communication lab. You need to specify your
actions and interactions, as well as your basic challenges. You do not need to specify
everything that will be in the game; we understand that it is still early. But we need
to have enough mechanics for their to be a recognizable game here.
In writing your gameplay specification, please pay close attention to the
writing guidelines. This
document often has the worst violations all semester, particularly because students do
not use tables properly. If you have any questions about whether your document is
formatted correctly, ask Traci or a staff member.
If you have already presented your nondigital prototype, we want you to think about the
lessons that you learned and incorporate them in your gameplay specification. We are
not asking for any extra work here. We simply would like you to have a 5-10 minute
discussion about what worked with your prototype and what did not. If you know that a
mechanic is going to require a lot more playtesting, we would like you to specify that
in your gameplay specification.
There is nothing to turn in for this communication lab. Instead, you should submit your