# Introduction to OCaml Welcome to recitation! Please read these [recitation guidelines][guide] before you proceed with reading this page. [guide]: rec-guidelines.html ## Starting OCaml ##### Exercise: start [&#10029;] * In a terminal window, type utop to start the interactive OCaml session, commonly called the *toplevel*. * Press Control-D to exit the toplevel. (You can also enter #quit;; and press return.) &square; *What you see above is a one-star exercise named "start". The exercise ends at the square symbol *&square;. The toplevel is like a calculator or command-line interface. It's similar to DrJava, if you used that in CS 2110, or to the interactive Python interpreter, if you used that in CS 1110. It's handy for trying out small pieces of code without going to the trouble of launching the OCaml compiler. But don't get too reliant on it, because creating, compiling, and testing large programs will require more powerful tools. Some other languages would call the toplevel a *REPL*, which stands for read-eval-print-loop: it reads programmer input, evaluates it, prints the result, and then repeats. ## Types and values You can enter expressions into the OCaml toplevel. End an expression with a double semi-colon ;; and press the return key. OCaml will then evaluate the expression, tell you the resulting value, and the value's type. For example:  # let x = 42;; val x : int = 42  Let's dissect that response from utop: * x is the identifier to which the value was bound. * int is the type of the value. * 42 is the value. You can pronounce the entire output as "x has type int and equals 42." You can also enter expressions without binding them to any name:  # 42;; - : int = 42  ##### Exercise: values [&#10029;] What is the type and value of each of the following OCaml expressions? * 7 * (1+2+3) * "CS " ^ string_of_int 3110 *Hint: type each expression into the toplevel and it will tell you the answer. Note: ^ is not exponentiation.* &square; ## OCaml operators ##### Exercise: operators [&#10029;&#10029;] Examine the [table of all operators in the OCaml manual][ops]. * Write an expression that multiplies 42 by 10. * Write an expression that divides 3.14 by 2.0. *Hint: integer and floating-point operators are written differently in OCaml.* * Write an expression that computes 4.2 raised to the seventh power. *Note: there is no built-in integer exponentiation operator in OCaml (nor is there in C, by the way), in part because it is not an operation provided by most CPUs.* &square; [ops]: http://caml.inria.fr/pub/docs/manual-ocaml/expr.html#sec139 There are two equality operators in OCaml, = and ==, with corresponding inequality operators <> and !=. Operators = and <> examine *structural* equality whereas == and != examine *physical* equality. Until we've studied the imperative features of OCaml, the difference between them will be tricky to explain. (See the [documentation][pervasives] of Pervasives.(==) if you're curious now.) But what's important now is that you train yourself only to use = and not to use ==, which might be difficult if you're coming from a language like Java where == is the usual equality operator. [pervasives]: http://caml.inria.fr/pub/docs/manual-ocaml/libref/Pervasives.html ##### Exercise: equality [&#10029;] * Write an expression that compares 42 to 42 using structural equality. * Write an expression that compares "hi" to "hi" using structural equality. What is the result? * Write an expression that compares "hi" to "hi" using physical equality. What is the result? &square; ##### Exercise: more operators [&#10029;&#10029;, optional] Familiarize yourself with the rest of the [OCaml operators][ops]. Write at least one expression with an integer operator, a logical operator, a floating point operator, a comparison (aka "test") operator, and a Boolean operator. &square; ## If expressions The expression if e1 then e2 else e3 evaluates to e2 if e1 evaluates to true, and to e3 otherwise. We call e1 the *guard* of the if expression.  # if 3 + 5 > 2 then "yay!" else "boo!";; - : string = "yay!"  Unlike if-then-else *statements* that you may have used in imperative languages, if-then-else *expressions* in OCaml are just like any other expression; they can be put anywhere an expression can go. That makes them similar to the ternary operator ? : that you might have used in other languages.  # 4 + (if 'a' = 'b' then 1 else 2);; - : int = 6  ##### Exercise: if [&#10029;] Write an if expression that evaluates to 42 if 2 is greater than 1 and otherwise evaluates to 7. &square; If expressions can be nested in a pleasant way:  if e1 then e2 else if e3 then e4 else if e5 then e6 ... else en  You should regard the final else as mandatory, regardless of whether you are writing a single if expression or a highly nested if expression. If you leave it off you'll likely get an error message that, for now, is inscrutable:  # if 2>3 then 5;; Error: This expression has type int but an expression was expected of type unit  ## Functions A function can be defined at the toplevel using syntax like this:  # let increment x = x+1;; val increment : int -> int = <fun>  Let's dissect that response: * increment is the identifier to which the value was bound. * int -> int is the type of the value. This is the type of functions that take an int as input and produce an int as output. Think of the arrow -> as a kind of visual metaphor for the transformation of one value into another value&mdash;which is what functions do. * The value is a function, which the toplevel chooses not to print (because it has now been compiled and has a representation in memory that isn't easily amenable to pretty printing). Instead, the toplevel prints <fun>, which is just a placeholder to indicate that there is some unprintable function value. **Important note: <fun> itself is not a value.** You can "call" functions with syntax like this:  # increment 0;; - : int = 1 # increment(21);; - : int = 22 # increment (increment 5);; - : int = 7  But in OCaml the usual vocabulary is that we "apply" the function rather than "call" it. Note how OCaml is flexible about whether you write the parentheses or not, and whether you write whitespace or not. One of the challenges of first learning OCaml can be figuring out when parentheses are actually required. So if you find yourself having problems with syntax errors, one strategy is to try adding some parentheses. ##### Exercise: double fun [&#10029;] Using the increment function from above as a guide, define a function double that multiplies its input by 2. For example, double 7 would be 14. Test your function by applying it to a few inputs. &square; ##### Exercise: more fun [&#10029;&#10029;] * Define a function that computes the cube of a floating-point number. Test your function by applying it to a few inputs. * Define a function that computes the sign (1, 0, or -1) of an integer. Use a nested if expression. Test your function by applying it to a few inputs. &square; ##### Exercise: if fun [&#10029;&#10029;&#10029;] Define a function that takes an integer d and string m as input and returns true just when d and m form a valid date. How terse can you make your function? Hint: here is how to start by defining a function that takes two inputs: let valid_date d m = ... &square; ## Storing code in files Using OCaml as a kind of interactive calculator can be fun, but we won't get very far with writing large programs that way. We need to store code in files instead. ##### Exercise: command line [&#10029;] Exit the toplevel. Change to your home directory (called ~) using the cd command: cd ~ List the files in that directory using the ls command: ls Create a directory called recitations using the mkdir command: mkdir recitations Change to that directory: cd recitations &square; ##### Exercise: edit, compile, and run [&#10029;&#10029;] After completing the **command line** exercise, above, create a file called hello.ml using a text editor. If you're on the VM, launch Sublime: subl hello.ml If you're running natively on OS X, [Sublime][sublime] (free to try) or [Text Wrangler][textwrangler] (free) are good places to start. If you're running natively on Linux, you probably already have your own favorite text editor, so we won't prescribe one for you. [sublime]: https://www.sublimetext.com/ [textwrangler]: http://www.barebones.com/products/textwrangler/ Enter the following code into the file: print_endline "Hello world!" **Important note: there is no double semicolon ;; at the end of that line of code.** The double semicolon is strictly for interactive sessions in the toplevel, so that the toplevel knows you are done entering a piece of code. There's no reason to write it in a .ml file, and we consider it mildly bad style to do so. Save the file and return to the command line. Compile the code: ocamlc -o hello.byte hello.ml The compiler is named ocamlc. The -o hello.byte option says to name the output executable hello.byte. The executable contains compiled OCaml bytecode. In addition, two other files are produced, hello.cmi and hello.cmo. We don't need to be concerned with those files for now. Run the executable: ./hello.byte It should print Hello world! and terminate. Now change the string that is printed to something of your choice. Save the file, recompile, and rerun. This edit-compile-run cycle between the editor and the command line is something that might feel unfamiliar if you're used to working inside IDEs like Eclipse. Don't worry; it will soon become second nature. &square; ##### Exercise: build [&#10029;&#10029;] Running the compiler directly is good to know how to do, but in larger projects, we want to use the OCaml build system to automatically find and link in libraries. Let's try using it: ocamlbuild hello.byte (If you've done the previous exercise **edit, compile, run**, you will get an error from that command. Don't worry; just keep reading this exercise.) The build system is named ocamlbuild. The file we are asking it to build is the compiled bytecode hello.byte. The build system will automatically figure out that hello.ml is the source code for that desired bytecode. However, the build system likes to be in charge of the whole compilation process. When it sees leftover files generated by a direct call to the compiler, as we did in the previous exercise, it rightly gets nervous and refuses to proceed. If you look at the error message, it says that a script has been generated to clean up from the old compilation. You can run that script, or you can just manually delete the .cmi and .cmo files. After that, try building again: ocamlbuild hello.byte That should now succeed. There will be a directory _build that is created; it contains all the compiled code. That's one benefit of the build system over directly running the compiler: instead of polluting your source directory with a bunch of generated files, they get cleanly created in a separate directory. There's also a file hello.byte that is created, and it is actually just a link to "real" file of that name, which is in the _build directory. Now run the executable: ./hello.byte You can now easily clean up all the compiled code: ocamlbuild -clean That removes the _build directory and hello.byte link, leaving just your source code. From now on, we'll use the build system rather than directly invoking the compiler. &square; ##### Exercise: editors [&#10029;&#10029;, optional] Sublime is not the only text editor. You might already know Emacs or Vim, which are both available on the VM: emacs hello.ml gvim hello.ml If you're on the VM, try launching both of those. Exit Emacs with C-x C-c, that is, Control-X followed by Control-C. Exit Gvim with ESC :q ENTER, that is, the Escape key, followed by colon, followed by q, followed by the Enter key. &square; ##### Exercise: editor tutorial [&#10029;&#10029;&#10029;] Which editor you use is largely a matter of personal preference. Some like the easy learning curve of Sublime, others like the lightweight elegance of Vim, and others like the extensive customizability of Emacs. And there are any number of other editors available. What's important for your education as a programmer is that you become proficient with a powerful editor. * Sublime doesn't have its own built-in tutorial, but there is a [third-party tutorial][subltutor] available. * To get started with learning Vim, launch gvimtutor. * To get started with learning Emacs, launch Emacs then press C-h t, that is, Control+H followed by t. Choose one of the tutorials above and go through it. Optionally, consider going through both the Vim and Emacs tutorials so that you can compare the two editors and see which you like better. Try not to get caught up in any [editor wars][xkcd]. [subltutor]: https://sublimetutor.com/ [xkcd]: https://xkcd.com/378/ &square; ##### Exercise: master an editor [&#10029;&#10029;&#10029;&#10029;&#10029;, advanced] You'll be working on this exercise for the rest of your career! &square;