BASE_DAMAGE 100 {The multiplier for all damage done by attacking} DAMAGE_INC 0.2 {Controls how quickly increased offensive or defensive ability affects damage} ENERGY_PER_SIZE 500 {How much energy a critter can have per point of size} FOOD_PER_SIZE 200 {How much food is created per point of size when a critter dies} MAX_SMELL_DISTANCE 10 {Maximum distance at which food can be sensed} ROCK_VALUE -1 {The value reported when a rock is sensed} COLUMNS 50 {Default number of columns in the world map} ROWS 68 {Default number of rows in the world map} MAX_RULES_PER_TURN 999 {The maximum number of rules that can be run per critter turn} SOLAR_FLUX 1 {Energy gained from sun by doing nothing} MOVE_COST 3 {Energy cost of moving (per unit size)} ATTACK_COST 5 {Energy cost of attacking (per unit size)} GROW_COST 1 {Energy cost of growing (per size and complexity)} BUD_COST 9 {Energy cost of budding (per unit complexity)} MATE_COST 5 {Energy cost of successful mating (per unit complexity)} RULE_COST 2 {Complexity cost of having a rule} ABILITY_COST 25 {Complexity cost of having an ability point} INITIAL_ENERGY 250 {Energy of a newly birthed critter} MIN_MEMORY 8 {Minimum number of memory entries in a critter}