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U

unit() - Method in class game.Vector
Make this vector have length 1, with the same direction, and Return this Vector.
UPDATE_PANEL_HEIGHT - Static variable in class gui.GUI
 
updateColor() - Method in class gui.Circle
Change the color according to the Color Policy
updateGUILocation(int, int) - Method in interface game.BoardElement
Update the location of this on the gui (change it to (x, y)).
updateGUILocation(int, int) - Method in class game.Edge
Repaint the edge (the line).
updateGUILocation(int, int) - Method in class game.Node
Update the circle graphic that represents this truck on the GUI.
updateGUILocation(int, int) - Method in class game.Parcel
Update the circle position to (x, y).
updateGUILocation(int, int) - Method in class game.Truck
Update the circle graphic that represents this truck on the GUI.
updateMinMaxLength() - Method in class game.Board
Update the Minimum and Maximum lengths of all edge instances.
updateParcelAndTruckStats() - Method in class gui.GUI
Update the GUI to show the new parcel stats and Truck stats.
updatePriority(T, double) - Method in interface game.MinHeap
Change the priority of t to p.
updateRunning() - Method in class gui.GUI
Update the gui to reflect the game's running state.
updateScore(int) - Method in class gui.GUI
Update the GUI to show the newScore.
updateToColorPolicy() - Method in class gui.Line
Update the Color of this Line according to the currently selected color policy.
UserData - Interface in game
Classes that implement the UserData interface allow the user to store data in them.
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