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takeGold()
- Method in class game.
Tile
Sets the gold on this Node to 0 and returns the amount "taken"
Tile
- Class in
game
Tile(int, int, int, Tile.Type)
- Constructor for class game.
Tile
Constructs a new Tile parameterized on its row, column, gold, and Type.
Tile.Type
- Enum in
game
An enum representing the different types of Tiles that may appear in a cavern.
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