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takeGold() - Method in class game.Tile
Sets the gold on this Node to 0 and returns the amount "taken"
Tile - Class in game
 
Tile(int, int, int, Tile.Type) - Constructor for class game.Tile
Constructs a new Tile parameterized on its row, column, gold, and Type.
Tile.Type - Enum in game
An enum representing the different types of Tiles that may appear in a cavern.
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