Index

A | B | C | D | F | G | H | I | L | M | O | P | R | S | T | U | V | W | X | Y

A

alpha (colormodel.RGB attribute)

B

black (colormodel.CMYK attribute)
BLACK (in module colormodel)
blue (colormodel.RGB attribute)
BLUE (in module colormodel)
bold (game2d.GLabel attribute)
bottom (game2d.GObject attribute)

C

center_x (game2d.GObject attribute)
center_y (game2d.GObject attribute)
CMYK (class in colormodel)
colormodel (module), [1]
contains() (game2d.GObject method)
cyan (colormodel.CMYK attribute)
CYAN (in module colormodel)

D

DARK_GRAY (in module colormodel)
distanceTo() (game2d.GPoint method)
draw() (game2d.Game method)
(game2d.GObject method)

F

fadeout() (Sound method)
fillcolor (game2d.GImage attribute)
(game2d.GLine attribute)
(game2d.GObject attribute)
font_name (game2d.GLabel attribute)
font_size (game2d.GLabel attribute)
fps (game2d.Game attribute)

G

Game (class in game2d)
GEllipse (class in game2d)
get_length() (Sound method)
get_volume() (Sound method)
GImage (class in game2d)
GLabel (class in game2d)
glColor() (colormodel.HSV method)
(colormodel.RGB method)
GLine (class in game2d)
GObject (class in game2d)
GPoint (class in game2d)
GPolygon (class in game2d)
GRAY (in module colormodel)
GRectangle (class in game2d)
green (colormodel.RGB attribute)
GREEN (in module colormodel)
GTriangle (class in game2d)
GView (class in game2d)

H

halign (game2d.GLabel attribute)
height (game2d.Game attribute)
(game2d.GLine attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)
HSV (class in colormodel)
hue (colormodel.HSV attribute)

I

init() (game2d.Game method)
interpolate() (game2d.GPoint method)

L

left (game2d.GObject attribute)
LIGHT_GRAY (in module colormodel)
linecolor (game2d.GImage attribute)
(game2d.GLabel attribute)
(game2d.GObject attribute)
list() (game2d.GPoint method)

M

magenta (colormodel.CMYK attribute)
MAGENTA (in module colormodel)

O

ORANGE (in module colormodel)

P

PINK (in module colormodel)
play() (Sound method)
points (game2d.GLine attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)

R

red (colormodel.RGB attribute)
RED (in module colormodel)
RGB (class in colormodel)
right (game2d.GObject attribute)
run() (game2d.Game method)

S

saturation (colormodel.HSV attribute)
set_volume() (Sound method)
Sound (built-in class)
source (game2d.GImage attribute)
stop() (game2d.Game method)
(Sound method)

T

text (game2d.GLabel attribute)
top (game2d.GObject attribute)
touch (game2d.GView attribute)

U

update() (game2d.Game method)

V

valign (game2d.GLabel attribute)
value (colormodel.HSV attribute)
view (game2d.Game attribute)

W

WHITE (in module colormodel)
width (game2d.Game attribute)
(game2d.GLine attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)

X

x (game2d.GLine attribute)
(game2d.GObject attribute)
(game2d.GPoint attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)

Y

y (game2d.GLine attribute)
(game2d.GObject attribute)
(game2d.GPoint attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)
yellow (colormodel.CMYK attribute)
YELLOW (in module colormodel)