Index

A | B | C | D | F | G | H | I | L | M | O | P | R | S | T | U | V | W | X | Y

A

add() (graphics.GameView method)
alpha (colormodel.RGB attribute)

B

black (colormodel.CMYK attribute)
BLACK (in module colormodel)
blue (colormodel.RGB attribute)
BLUE (in module colormodel)
bold (graphics.GLabel attribute)

C

center (graphics.GObject attribute)
center_x (graphics.GObject attribute)
center_y (graphics.GObject attribute)
CMYK (class in colormodel)
collide_point() (graphics.GObject method)
collide_widget() (graphics.GObject method)
colormodel (module), [1]
cyan (colormodel.CMYK attribute)
CYAN (in module colormodel)

D

DARK_GRAY (in module colormodel)
delay() (graphics.GameController method)
double_tap_time

F

fadeout() (Sound method)
fillcolor (graphics.GImage attribute)
(graphics.GLine attribute)
(graphics.GObject attribute)
font_name (graphics.GLabel attribute)
font_size (graphics.GLabel attribute)

G

GameController (class in graphics)
GameView (class in graphics)
get_length() (Sound method)
get_volume() (Sound method)
GImage (class in graphics)
GLabel (class in graphics)
glColor() (colormodel.HSV method)
(colormodel.RGB method)
GLine (class in graphics)
GObject (class in graphics)
GRAY (in module colormodel)
GRectangle (class in graphics), [1]
green (colormodel.RGB attribute)
GREEN (in module colormodel)
GTriangle (class in graphics)

H

halign (graphics.GLabel attribute)
height (graphics.GLine attribute)
(graphics.GObject attribute)
(graphics.GTriangle attribute)
HSV (class in colormodel)
hue (colormodel.HSV attribute)

I

initialize() (graphics.GameController method)
is_double_tap

L

LIGHT_GRAY (in module colormodel)
linecolor (graphics.GImage attribute)
(graphics.GLabel attribute)
(graphics.GObject attribute)

M

magenta (colormodel.CMYK attribute)
MAGENTA (in module colormodel)
MotionEvent (built-in class)

O

on_touch_down() (graphics.GameController method)
on_touch_move() (graphics.GameController method)
on_touch_up() (graphics.GameController method)
ORANGE (in module colormodel)

P

PINK (in module colormodel)
play() (Sound method)
points (graphics.GLine attribute)
(graphics.GTriangle attribute)
pos (graphics.GObject attribute)

R

red (colormodel.RGB attribute)
RED (in module colormodel)
remove() (graphics.GameView method)
RGB (class in colormodel)
right (graphics.GObject attribute)

S

saturation (colormodel.HSV attribute)
set_volume() (Sound method)
size (graphics.GObject attribute)
Sound (built-in class)
source (graphics.GImage attribute)
stop() (Sound method)

T

text (graphics.GLabel attribute)
time_end
time_start
time_update
top (graphics.GObject attribute)

U

update() (graphics.GameController method)

V

valign (graphics.GLabel attribute)
value (colormodel.HSV attribute)
view (graphics.GameController attribute)

W

WHITE (in module colormodel)
width (graphics.GLine attribute)
(graphics.GObject attribute)
(graphics.GTriangle attribute)

X

x
(graphics.GLine attribute)
(graphics.GObject attribute)
(graphics.GTriangle attribute)

Y

y
(graphics.GLine attribute)
(graphics.GObject attribute)
(graphics.GTriangle attribute)
yellow (colormodel.CMYK attribute)
YELLOW (in module colormodel)