function loadMap3()
% Create a binary matrix for a map where
%     1 indicates open grass space
%     0 represents mountains
%     2 represents quicksand
% start map (1,1), treasure is located at map(16,16)
% when you interpret this matrix, looking at the graphical map 
% think of rows as vertically alligned
% and columns as horizontally alligned
global map

map = [
    1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1 , 0 , 0; %row1
    1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1 , 0 , 0; 
    0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1 , 1 , 1; 
    1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1 , 2 , 1; 
    1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 2 , 2 , 1; 
    1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 , 2 , 1; 
    1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1 , 2 , 1; 
    2, 2, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 2 , 1 , 1; 
    1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1 , 1 , 1; 
    1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 , 1 , 1; 
    0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 , 1 , 1; 
    0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2 , 2 , 1; 
    2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2 , 2 , 1; 
    2, 2, 1, 1, 1, 1, 0, 0, 0, 2, 1, 1, 1, 1 , 1 , 1; 
    1, 1, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 0, 1 , 1 , 1; 
    1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 , 1 , 1; %row 16
];
    %col 1                                          %col 16