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CS/INFO 3152Introduction to Computer Game DevelopmentLatest AnnouncementsShowcase Instructions Finalized
Please visit the Showcase page for instructions on how
to register and prepare.
All Instructions are Posted
All links on the course website are live. You now know what is expected for you for the
final push.
Course Description
CS 3152: Introduction to Computer Game Architecture/INFO 3152: Introduction to Computer Game Design Meeting time: (MWF) 10:10-11:00 in Olin 245 (Unless otherwise noted) A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience. Students interested in the programming aspects of game development may take either the CS or the INFO listing of this course. Artists and designers must take the INFO listing. This course satisfies the technical writing requirement in the School of Engineering. |
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