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T

takeGold() - Method in class game.Tile
Set the gold on this Node to 0 and returns the amount "picked up".
TASTY_VALUE - Static variable in class game.Cavern
 
tick() - Method in class gui.Sprite
Update the spritesheet's animation by a single frame.
Tile - Class in game
 
Tile(int, int, int, Tile.Type) - Constructor for class game.Tile
Constructor: a new Tile at (r, c), with g amount of gold, and Type t.
Tile.Type - Enum in game
An enum representing the different types of Tiles that may appear in a cavern.
TILE_HEIGHT - Static variable in class gui.MazePanel
 
TILE_WIDTH - Static variable in class gui.MazePanel
 
TileSelectPanel - Class in gui
An instance is a panel that displays information about a currently selected Tile.
TileSelectPanel(int, int, int, int, GUI) - Constructor for class gui.TileSelectPanel
 
toString() - Method in class student.Heap
Return a string that gives this priority queue, in the format: [item0:priority0, item1:priority1, ..., item(N-1):priority(N-1)] Thus, the list is delimited by '[' and ']' and ", " (i.e.
toString() - Method in interface student.PCue
Return a string that represents this priority queue, in the format: [item0:priority0, item1:priority1, ..., item(N-1):priority(N-1)] Thus, the list is delimited by '[' and ']' and ", " (i.e.
toStringPriorities() - Method in class student.Heap
Return a string that gives the priorities in this priority queue, in the format: [priority0, priority1, ..., priority(N-1)] Thus, the list is delimited by '[' and ']' and ", " (i.e.
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