- updateBonus(double) - Method in class gui.GUI
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Update the bonus multiplier as displayed by the GUI by bonus
- updateBonus(double) - Method in class gui.OptionsPanel
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Update bonus multiplier b as displayed by the GUI
- updateCavern(Cavern, int) - Method in class gui.GUI
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What is the specification?
- updateCoins(int, int) - Method in class gui.GUI
-
Update the number of coins picked up as displayed on the GUI.
- updateCoins(int, int) - Method in class gui.OptionsPanel
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Update the number of coins c picked up as displayed on the GUI.
- updateLoc(int, int, int, int) - Method in class gui.TileSelectPanel
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Update the location to (x, y) with size (width, height)
of this element (for instance, on screen resize).
- updateMaxTimeRemaining(int) - Method in class gui.OptionsPanel
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Update the maximum time remaining, m, for this stage.
- updatePriority(E, double) - Method in class student.Heap
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Change the priority of element e to p.
- updatePriority(E, double) - Method in interface student.PCue
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Change the priority of element e to p.
- updateTimeRemaining(int) - Method in class gui.GUI
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Update the time remaining as displayed on the GUI.
- updateTimeRemaining(int) - Method in class gui.OptionsPanel
-
Update the time t remaining (before the cavern collapses) as displayed on the GUI.