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C

Circle - Class in gui
Graphics class Circle allows the drawing of circles.
Circle(BoardElement, int, int, int) - Constructor for class gui.Circle
Constructor: an instance at (x, y) of diameter d and colored black that represents r and is not filled.
Circle(BoardElement, int, int, int, Color, boolean) - Constructor for class gui.Circle
Constructor: an instance at (x, y) of diameter d and colored c that represents r and is filled iff filled.
clearTravel() - Method in class game.Truck
Clear the Truck's travel plans, in a fashion that prevents thread collision.
COLOR - Static variable in class game.Score
The Colors in the game.
COLOR_TOKEN - Static variable in interface game.BoardElement
The key for the color field for JSON implementations.
Colorable - Interface in game
A colorable object is an object that has a color field in the game.
colorContains(Color) - Static method in class game.Score
Return true iff c is in Score.COLOR.
cos(Vector, Vector) - Static method in class game.Vector
Return the cosine of the angle between a and b
cos(Vector) - Method in class game.Vector
Return the cosine of the angle between this and b.
cost(int) - Static method in class game.Score
Return the cost of traveling one frame at rate of speed s.
createUserManager(String) - Static method in class game.Main
Create and return an instance of the user-defined manager class
cross(Vector, Vector) - Static method in class game.Vector
Return the cross product of a and b.
cross(Vector) - Method in class game.Vector
Return the cross product of this and b.
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