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I

intersects(Line) - Method in class gui.Line
Return true iff l intersects this line.
invert() - Method in class game.Vector
Invert both of this' components - change this vector to <1/x, 1/y> -- and returns this Vector.
isAlive() - Method in class game.Truck
Return true iff this Truck is alive (executing its run loop).
isColorSignificant() - Method in interface game.Colorable
Return true iff the color of this object has significance within the game
isColorSignificant() - Method in class game.Edge
Return false - the color of Edges is not significant
isColorSignificant() - Method in class game.Node
Return false - the color of Nodes is not significant
isColorSignificant() - Method in class game.Parcel
Return true - the color of Parcels is significant
isColorSignificant() - Method in class game.Truck
Return true - the color of Trucks is significant
isConnectedTo(Node) - Method in class game.Node
Return false if destination.equals(this).
isEmpty() - Method in interface game.MinHeap
Return true iff the Heap is empty.
isExit(Node) - Method in class game.Edge
Return true iff node is one of the exits of this Edge.
isExit(Edge) - Method in class game.Node
Return true iff r is connected to this Node.
isFinished() - Method in class game.Game
Return true iff this game is finished.
isFrameAltered() - Method in class game.Game
Return true iff the frame rate of this game was altered in such a way that changed the running of the game
isHeld() - Method in class game.Parcel
Returns true iff some truck currently holds this Parcel.
isIntersection() - Method in class game.Board
Return true iff there is any intersection of the lines drawn by the edges in edges.
isOnLine(Point) - Method in class gui.Line
Return true iff Point p is within ON_LINE_TOLERANCE pixels of this line.
isParcelHere() - Method in class game.Node
Return true iff there is at least one parcel on this node
isParcelHere(Parcel) - Method in class game.Node
Return true iff p is on this node.
isRunning() - Method in class game.Game
Return true iff this game is currently running (in progress, not completed).
isTruckDepot() - Method in class game.Board
Return true iff an alive Truck in this board is currently on the Truck Depot node.
isTruckHere(Truck) - Method in interface game.BoardElement
Return true iff t is currently at/on this BoardElement.
isTruckHere(Truck) - Method in class game.Edge
Return true iff t is currently traveling this edge.
isTruckHere(Truck) - Method in class game.Node
Return true iff t is currently at this node.
isTruckHere(Truck) - Method in class game.Parcel
Return true iff t currently holds this Parcel.
isTruckHere(Truck) - Method in class game.Truck
Return true for this and return false for other trucks, because a truck is always "at" itself.
isTruckTravelingHere() - Method in class game.Node
Return true iff some truck is traveling toward this node.
isWaitingForManager() - Method in class game.Truck
Return true iff this truck is waiting for manager input.
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