Becky Chu, a master’s student
in computer science, explains
her collaborative project,
which employs simulations
of wolf spiders’ courtship
dances, to Ron Elber, Cornell
professor of computer
science, during the BOOM
event in Upson Hall, on March 5.
No, it’s not anime night in
the basement of Goldwin
Smith. It’s the seventh
annual BOOM (Bits On Our
Minds), the annual expo of
student projects hosted by
the departments of
Computer Science and of
Electrical and Computer
Engineering. On March 5,
50 displays, ranging from
pocket-sized robots to
stock market simulators,
took over three floors of
Upson Hall with a display
of digital virtuosity.
Chu’s unlikely sounding
project is part of a unique
collaboration between
computer programmers and
animal behaviorists. Eileen
Hebets, a postdoctoral
fellow in neurobiology and
behavior, wondered just
what it is about the male
wolf spider’s elaborate
courtship dance that
females find intriguing.
She found that female
spiders, being extremely
visually oriented creatures,
react with interest to video
clips of male spiders
performing mating dances.
Hebets wanted to be able
to edit the video clips—for
instance, to systematically
change the speed of the
dance or the size or color
of the male’s forelegs— in order to track which
characteristics were most
important. To help her do
that, Chu wrote a piece of
software that allows a
researcher to construct a
virtual male wolf spider,
whose behavior and
appearance can be
manipulated interactively.“I think of it as kind of
like a dating service,” Chu
joked. Whether the female
spiders will be fooled
remains to be seen.
Nearby, Jay Ayres ’04 and
Lin Zhu ’03 displayed a few
of their small research
objects: rectangular blocks
just big enough to house a
couple of AA batteries and
bristling with electronic
sensors. The devices,
known as “cougar motes,” collect information about
their environment (such
as light, heat and motion)
and communicate with
each other, forming a
kind of loosely organized
database that continues to
function even if one or
more of the motes is
destroyed.“There’s just enormous
potential for what you can
do with this,” said Ayres,
a computer science major.
For example, the motes
could be used by the
military to scout out areas
remotely (in fact, the
project receives funding
from DARPA, the Defense
Advanced Research Projects
Agency). Or, in a more
benign application,
industrial workers could
use them to monitor levels
of vibration throughout a
factory, sensing mechanical
breakdowns about to occur.
Although most presenters
hailed from computer
science or engineering,
students from traditionally
less byte-crunching parts
of campus also were
represented. Development
sociology major Katrina
Becker ’03 demonstrated
a couple of “on/off
switches,” part of a project
she calls “reflective
design,” on the
relationship between
people and technology.
The “switches”—one made
of wood and the other
covered in plush velvet—
don’t have any particular
function. Their purpose,
said Becker, is to study
how people react to
objects that are obviously
technological in nature,
and how design and
appearance influence
people’s experience of
technology.
By gauging how people
respond to their objects,
Becker and her
collaborators hope to come
up with ways to improve
the way technology is
designed and developed.“The idea is that you get
people incorporated into
design, to meet real needs
rather than just feeding consumption,” she said.
Other BOOM ’03 projects
ranged from a slew of
computer games to a
program that translates the
American Sign Language
alphabet into printed
letters.
This year’s BOOM also,
for the first time, was an
online exhibit as well as a
physical one: Each project
had an accompanying
display on the World Wide
Web. The online display
can be accessed through
BOOM’s Web site: http://
www.cis.cornell.edu/boom.
BOOM ’03 was supported
in part by grants from
Microsoft and Credit Suisse
First Boston.