Readings

you may look --more carefully than skim, but not necessarily a
detailed read-- at the following chapters as a reference for the
following topics i briefly covered recently:

 2             representation of objects
14             color
 9             volume rendering

read:

6.1 - 6.3      bezier and b-spline curves

Older readings

reading for friday 4/16:
in watt, read 10.1 - 10.3

i might also briefly cover the rest of the chapter, so you might want to skim 10.4 - 10.6
This code illustrates phong/gouraud shading and mach banding.

Small announcement:

use the formula in the ray-tracing textbook;
there is a typo in the formula given in the 3d book.
(the eta out in front of the formula for cos(theta_2) should be omitted)
Here is a test image for the following data:

c = [ ...
0 -27 -27
0 -19   5
0  20  20 ];
r = [20 15 7];
% c = c*2; r = r*2; % "higher" resolution
ka = [.1 .2 .3];
kd = [ ...
.7 0 0
0 .8 0
0  0 1];
ks = [.7 .5 .4];
 n = [3   7  8];
kt = [0 0 0];
eta = [1 1 1];
ambient = [1 ; 1 ; 1];
l = [ ...
 1 -1 
-1 -1 
-1 -1 ];
lc = [ ...
1 1 1
1 1 1
1 1 1];
Here's what you should be reading in the textbooks:

3d Computer Graphics

1            Math review
2.1 - 2.2    polygons
3            viewing systems
4.1 - 4.7    Lighting
5            rendering polygons
7.1 - 7.8    shadows and textures
8            ray tracing
14.2, 14.4.2 Color and color clipping

Ray-tracing

1            Ray-tracing overview and anti-aliasing/supersampling
2.1 - 2.2.5  Algorithms for spheres, including spherical inverse mapping
2.3          algorithms for ray-tracing polygons
4.1 - 4.2.8  more about the ideas (physics) behind ray-tracing

For more information on morphing, check out the original paper at:

http://www.hammerhead.com/thad/morph.html

Also, cs631's first couple of lectures are on morphing, find them at:

http://www.cs.cornell.edu/cs631/

In class recently someone asked about the depth present in a scene, and how it changes with the focal length of your lens, whether it be a physical camera or a rendered scene. For a good example of how a wide angle lens provides more depth than a telephoto lens, check the following under perspective:

Photography Glossary

Back to main page.