sorry about the delay in posting -- the leftovers didn't come back to me, so i couldn't bring them to 303, which is also my reminder to post, so i forgot to post. Computer Graphics Homework 7 CS417/CS418 Fall 1998 Due WEDNESDAY, May 5, 1999 + Hand in each question SEPARATELY. There is NO CS418 part. + Make sure your names are LEGIBLE and EASILY SPOTTED at the TOP on the FRONT page of each question. (Highlighting/circling helps) + You will be graded on correctness and also clarity and conciseness. + E-mail how many total hours PER PERSON you spent on this homework by midnight, Sunday, May 9. Feedback is also appreciated. ################################# CS417 part ################################## 1. Let p1, p2, p3 be distinct points in 3D; they define a plane. Compute the projection q of a point p onto the plane, i.e. compute the point q on the plane that is closest to p. Your answer should be an explicit formula. HINT: it involves the normal. 2. (Radiosity) Suppose initially there were no patches A_1, A_2. Suppose we break up patch A_3 into A_1, A_2 (so A_3 disappears). Relate new areas A_1, A_2 to old area A_3. Relate new E_1, E_2 to old E_3. Let j>3 be arbitrary. Relate new form factors F_j1, F_j2 to old F_j3. 3. Give an example where both forward and inverse mapping could be used, but where inverse mapping is better. List 2 examples where linear interpolation is used besides Phong and Gouraud shading. List 2 uses of normals besides in calculations of specular and diffuse components. -- Thomas Yan I don't speak for Cornell. Computer Science Department \\ Cornell University \\ Ithaca, NY 14853 (please pardon any lack of capitalization -- my hands hurt from typing)