CS667: Physically Based Rendering—Fall 2007

Announcements

23 Aug Welcome to CS667!

CS667 Bibliography

This is a collection of the readings for the class, many of which are assigned as reading for a particular lecture or as a paper for student presentation. Those that are assigned readings sometimes come with remarks about what part you need to read; don't forget to check that before you start!

[Agarwala 2007] Agarwala, A. 2007. Efficient Gradient-Domain Compositing Using Quadtrees. ACM Trans. Graph. 26, 3, Article
94 (July 2007), 5 pages.

[Agarwala et al. 2004] Agarwala, A. et al. Interactive digital photomontage. ACM Trans. on Graphics, 23(3):294--302, Aug. 2004

[Cerezo et al. 2005] Cerezo, Eva and Perez-Cazorla, Frederic and Pueyo, Xavier and Seron, Francisco and Sillion, Francois. "A Survey on Participating Media Rendering Techniques" in the Visual Computer. 2005

[Cook & Torrance 1981] Robert L. Cook and Kenneth E. Torrence. “A Reflectance Model for Computer Graphics.” Computer Graphics. 14(3), pp. 307-316. 1981.

[Debevec & Malik 1997] Debevec, P. E., AND Malik, J. Recovering high dynamic range radiance maps from photographs. In SIGGRAPH 97 (August 1997), pp. 369--378.

[Durand & Dorsey 2002}Durand, F. and Dorsey, J. 2002. "Fast bilateral filtering for the display of high-dynamic-range images." in Proceedings of SIGGRAPH 2002, Annual Conference Series, ACM, 257-265.

[Fattal et al. 2002]Fattal, Raanan , Lischinski, Dani , and Werman, Micheal . Gradient domain high dynamic range compression. In Proceedings of ACM SIGGRAPH 2002, Computer Graphics Proceedings, Annual Conference Series. ACM Press / ACM SIGGRAPH, July 2002. 10, 13, 15

[Feller 1968] William Feller. “Chapter IX: Random Variables; Expectation.” An Introduction to Probability Theory and Its Applications, Vol.I. 3rd Edition. John Wiley & Sons, Inc.: New York, 1968.

[Feller 1971] William Feller. “Chapter I: The Exponential and the Uniform Densities” and “Chapter III: Densities in Higher Dimensions; Normal Densities and Processes.” An Introduction to Probability Theory and Its Applications, Vol.II. 2nd Edition. John Wiley & Sons, Inc.: New York, 1971.

[Glassner 1995] Andrew S. Glassner. “Chapter 15: Shading.” Principles of Digital Image Synthesis. Morgan-Kaufman, 1995.

Glassner covers the basics of BRDFs and shading, and discusses many shading models in a fair amount of detail. When you read this for class, you can gloss over the details of the shading models. We will focus on some individual models later.

[Goesele et all. 2004] Michael Goesele, Hendrik P. A. Lensch, Jochen Lang, Christian Fuchs, Hans-Peter Seidel. “DISCO: acquisition of translucent objects.” ACM Transactions on Graphics. 23(3), pp. 835-844, 2004.

[Gortler et al. 2006]Gortler, S.,  Grzeszczuk R., Szeliski, R, and Cohen,M.,  ”The Lumigraph,” Proc. ACM SIGGRAPH ’96 (1996), pp. 43–54.

[Hanrahan 2000] Pat Hanrahan. Microfacet lecture notes at Standford and Berkeley. 2000.

[Hanrahan & Krueger 1993] Pat Hanrahan, Wolfgang Krueger. “Reflection from Layered Surfaces Due to Subsurface Scattering.” (Proceedings of SIGGRAPH 93). pp. 165-174, 1993.

[Jensen 1996] Jensen, H. W. Global illumination using photon maps. In Rendering Techniques '96, pages 21--30, 1996

[Jensen & Christensen 1998] Henrik W. Jensen and Per H. Christensen. “Efficient Simulation of Light Transport in Scene with Participating Media using Photon Maps.”(Proceedings of SIGGRAPH 98). pp. 311-320, 1998.

[Jensen et all. 2001] Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan. “A Practical Model for Subsurface Light Transport.” (Proceedings of ACM SIGGRAPH 2001). pp. 511-518, 2001.

[Kajiya 1986] James T. Kajiya. “The Rendering Equation.” Computer Graphics (Proceedings of SIGGRAPH 86). 20(4), pp. 143-150, 1986.

[Kajiya & von Herzen] J. Kajiya and B. Von Herzen, “Ray tracing volume densities”, SIGGRAPH’84, July 1984, pp. 165-174.

This seminal work on light transport for graphics formalizes rendering using the Rendering Equation, which we now take as the theoretical basis for rendering of surfaces.

[Lensch et all. 2003] Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel. “Image-based reconstruction of spatial appearance and geometric detail.” ACM Transactions on Graphics. 22(2), pp. 234-257, 2003.

[Levoy et al. 2006] Levo y, M., Ng, R., Adams, A., Footer, M., Horowitz, M., ‘‘Light field microscopy,’’ ACM Transactions on Graphics (Proc. SIGGRAPH 2006), Vol. 25, No. 3, 2006.

[Levoy & Hanrahan 2006] Levoy, Marc  and Hanrahan, Pat . Light field rendering. In Proceedings of SIGGRAPH '96, Annual Conference Series, ACM,  31-42. 1996

[Mitsunaga & Nayar 1999] Mitsunaga and S. K. Nayar. Radiometric self calibration. In Proc CVPR, volume 2, pages 374--380, June 1999

[Nicodemus et al. 1977] F.E. Nicodemus, J.C. Richmond, J.J. Hsia, I.W. Ginsberg, and T. Limperis. Geometrical Considerations and Nomenclature for Reflectance. National Bureau of Standards (U.S.) monograph, issued October 1977.

This monograph is the origin of the terminology and (nearly) the notation that we use for surface reflection in graphics, including the BRDF and the BSSRDF. Sections I and II are the most relevant for rendering; Section IV is required reading for anyone who is going to measure light reflection.

[Preisendorfer 1976] Rudolph W. Preisendorfer. Hydrologic Optics, Vol. I. Section 1.1.

This section provides clear, operational definitions of all the important radiometric quantities. When you read it for class, feel free to skim over the parts that are specific to the hydrologic context.

The rest of Preisendorfer's book contains similarly clear explanations of many of the classical radiative transfer results we have borrowed for graphics.

[Premoze et al.2004] Simon Premoze, Michael Ashikhmin, Jerry Tessendorf, Ravi Ramamoorthi, Shree Nayar. “Practical Rendering of Multiple Scattering Effects in Participating Media.” Rendering Techniques 2004: 15th Eurographics Workshop on Rendering. pp. 363-374, 2004.

[Shirley et al. 1996] Peter Shirley, Changyaw Wang, Kurt Zimmerman. “Monte Carlo Techniques for Direct Lighting Calculations.” ACM Transactions on Graphics. 15(1), pp. 1-36, 1996.

This paper discusses the details of choosing random shadow rays to sample planar or spherical luminaires.

[Szeliski & Shum 1997] R. Szeliski and H. Shum. Creating full view panoramic image mosaics and environment maps. In Proc. of SIGGRAPH, pages 251--258, 1997

[Veach & Guibas 1995] Eric Veach and Leonidas J. Guibas. “Optimally Combining Sampling Techniques for Monte Carlo Rendering” (Proceedings of SIGGRAPH 95). pp. 419-428, 1995.

[Walter et al. 2007] Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance. “Microfacet Models for Refraction through Rough Surfaces.” Eurographics Symposium on Rendering 2007.

This slides I presented in class came originally from the presentation of this paper. The notation and presentation of the microfacet framework is similar, though you won't see the delta functions that appear in the paper in class.

Steve Marschner (srm@cs.cornell.edu)