The setup for this assignment is somewhat similar to the last one.
pipeline <--- eclipse project root data <--- mesh and texture files that this assignment uses jars <--- Java library files lib <--- native OpenGL library files src <--- code, including what you need to write
Make sure jogl.jar
and vecmath.jar
are on your build path. You can do this by
right clicking on the project, selecting “Build Path -> Configure Build Path...”
Go to the Libraries tab, and you should see jogl.jar
and vecmath.jar
listed. If
not, hit “Add Jars...” and find these files within
the jars
directory of the
handout code.
You will also need to set the Java library path so that it can find the appropriate DLLs. This can be done from the “Run...” menu. In the Arguments tab add the following line to the VM Arguments pane:
-Djava.library.path=./lib/windows-x86/or whatever is appropriate for your architecture, if you're not using Windows.
Note that this framework uses a different version
of the jogl library than the model assignment. The
jogl.jar
and libraries we distributed with that
assignment will not work for this assignment.