BGColor [0.0 0.0 0.0]
Ambient [0.2 0.2 0.2]
Height 512
Width 512
AASamples 1

Camera Camera
double yFieldOfView 75
double aspectRatio 1.0
Vector3d eye [0.0 3.0 7.5]
Vector3d target [0.0 1.0 0.0]
Vector3d up [0.0 1.0 0.0]

Material Diffuse mirrorBase
Vector3d ambientColor [0.5 0.5 0.5]
Vector3d diffuseColor [0.1 0.1 0.1]

Material GlazedMaterial mirror
ref baseMaterial mirrorBase
double mirrorCoefficient 0.33

Material BlinnPhong bluePhong
Vector3d diffuseColor [0.0 0.0 1.0]
Vector3d specularColor [1.0 1.0 1.0]
double phongExponent 30.0

Surface Sphere
ref material bluePhong
Vector3d center [0.0 2.0 0.0]
double radius 2.0

Surface Triangle
ref material mirror
Vector3d v0 [-100.0 0.0 -100.0]
Vector3d v1 [-100.0 0.0 100.0]
Vector3d v2 [100.0 0.0 100.0]

Surface Triangle
ref material mirror
Vector3d v0 [100.0 0.0 100.0]
Vector3d v1 [100.0 0.0 -100.0]
Vector3d v2 [-100.0 0.0 -100.0]

Light PointLight
Vector3d location [0.0 2.5 4.0]
Vector3d intensity [1.0 1.0 1.0]

Light PointLight
Vector3d location [-4.0 4.0 1.0]
Vector3d intensity [4.0 4.0 4.0]

Light PointLight
Vector3d location [4.0 4.0 1.0]
Vector3d intensity [4.0 4.0 4.0]
