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T

takeGold() - Method in class game.Tile
Set the gold on this Node to 0 and return the amount "taken"
TASTY_VALUE - Static variable in class game.Cavern
 
tick() - Method in class gui.Sprite
Update the spritesheet's animation by a single frame.
Tile - Class in game
 
Tile(int, int, int, Tile.Type) - Constructor for class game.Tile
Constructor: an instance with row r, column c, gold g, and Type t.
Tile.Type - Enum in game
An enum representing the different types of Tiles that may appear in a cavern.
TILE_HEIGHT - Static variable in class gui.MazePanel
 
TILE_WIDTH - Static variable in class gui.MazePanel
 
TileSelectPanel - Class in gui
An instance is a panel that displays information about a currently selected Tile.
TileSelectPanel(int, int, int, int, GUI) - Constructor for class gui.TileSelectPanel
 
traverse(List<Node>) - Method in class student.Indiana
Indiana is in state scramState, standing on the first node of path p.
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