- takeGold() - Method in class game.Tile
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Set the gold on this Node to 0 and return the amount "taken"
- TASTY_VALUE - Static variable in class game.Cavern
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- tick() - Method in class gui.Sprite
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Update the spritesheet's animation by a single frame.
- Tile - Class in game
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- Tile(int, int, int, Tile.Type) - Constructor for class game.Tile
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Constructor: an instance with row r, column c, gold g, and Type t.
- Tile.Type - Enum in game
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An enum representing the different types of Tiles that may appear in a
cavern.
- TILE_HEIGHT - Static variable in class gui.MazePanel
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- TILE_WIDTH - Static variable in class gui.MazePanel
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- TileSelectPanel - Class in gui
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An instance is a panel that displays information about a currently selected Tile.
- TileSelectPanel(int, int, int, int, GUI) - Constructor for class gui.TileSelectPanel
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- traverse(List<Node>) - Method in class student.Indiana
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Indiana is in state scramState, standing on the first node of path p.