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S

scram(ScramState) - Method in class game.Explorer
Get out of the cavern before the ceiling collapses, trying to collect as much gold as possible along the way.
scram(ScramState) - Method in class student.Indiana
Get out the cavern before the ceiling collapses, trying to collect as much gold as possible along the way.
ScramState - Interface in game
Scram means to get out, to run away.
SCREEN_HEIGHT - Static variable in class gui.GUI
 
SCREEN_WIDTH - Static variable in class gui.GUI
 
selectNode(Node) - Method in class gui.GUI
Select node n on the GUI.
selectNode(Node) - Method in class gui.TileSelectPanel
Select node n on the GUI.
serialize() - Method in class game.Cavern
Serialize this cavern to a list of strings which can be written out to a file.
setLighting(boolean) - Method in class gui.GUI
Set the cavern to be all light or all dark, depending on light.
setLighting(boolean) - Method in class gui.MazePanel
Set the cavern to be all light (light = true) or all dark.
setVisited(int, int) - Method in class gui.MazePanel
Update the GUI to inform it that tile (row, col) was visited.
shortestPath(Node, Node) - Static method in class student.Paths
Return a list of the nodes on the shortest path from start to end, or the empty list if a path does not exist.
size() - Method in class student.Heap
Return the number of values in this heap.
sprite() - Method in class gui.ExplorerSprite
Return the image representing the current state of the explorer.
Sprite - Class in gui
Maintains information about a sprite for the GUI.
Sprite(String, int, int, int) - Constructor for class gui.Sprite
Constructor: an instance with image at imageLoc, of size (width, height), and number of frames in the animation cycleSize.
stepsLeft() - Method in class game.GameState
 
stepsLeft() - Method in interface game.ScramState
Return the steps remaining to get out of the cavern.
student - package student
 
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