- Cavern - Class in game
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An instance is a Cavern through which the explorer can move.
- Cavern.Direction - Enum in game
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An enum representing a grid direction.
- changePriority(V, double) - Method in class student.Heap
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Change the priority of value v to p.
- compareTo(NodeStatus) - Method in class game.NodeStatus
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Return neg or pos number depending on whether this's distance is < or >
other's distance.
- constructPath(Node, HashMap<Node, Paths.SFdata>) - Static method in class student.Paths
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Return the path from the start node to node end.
- currentLocation() - Method in class game.GameState
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Return the unique id of the current location.
- currentLocation() - Method in interface game.HuntState
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Return the unique identifier associated with Indiana's current location.
- currentNode() - Method in class game.GameState
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- currentNode() - Method in interface game.ScramState
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Return the Node corresponding to Indiana's location in the graph.