- intersects(Line) - Method in class gui.Line
-
Return true iff l intersects this line.
- invert() - Method in class game.Vector
-
Invert both of this' components - change this vector to <1/x, 1/y> --
and returns this Vector.
- isAlive() - Method in class game.Truck
-
Return true iff this Truck is alive (executing its run loop).
- isColorSignificant() - Method in interface game.Colorable
-
Return true iff the color of this object has significance within the game
- isColorSignificant() - Method in class game.Edge
-
Return false - the color of Edges is not significant
- isColorSignificant() - Method in class game.Node
-
Return false - the color of Nodes is not significant
- isColorSignificant() - Method in class game.Parcel
-
Return true - the color of Parcels is significant
- isColorSignificant() - Method in class game.Truck
-
Return true - the color of Trucks is significant
- isConnectedTo(Node) - Method in class game.Node
-
Return false if destination.equals(this).
- isEmpty() - Method in interface game.MinHeap
-
Return true iff the Heap is empty.
- isExit(Node) - Method in class game.Edge
-
Return true iff node is one of the exits of this Edge.
- isExit(Edge) - Method in class game.Node
-
Return true iff r is connected to this Node.
- isFinished() - Method in class game.Game
-
Return true iff this game is finished.
- isFrameAltered() - Method in class game.Game
-
Return true iff the frame rate of this game was altered in
such a way that changed the running of the game
- isHeld() - Method in class game.Parcel
-
Returns true iff some truck currently holds this Parcel.
- isIntersection() - Method in class game.Board
-
Return true iff there is any intersection of the lines drawn by the
edges in edges.
- isOnLine(Point) - Method in class gui.Line
-
Return true iff Point p is within ON_LINE_TOLERANCE pixels of this line.
- isParcelHere() - Method in class game.Node
-
Return true iff there is at least one parcel on this node
- isParcelHere(Parcel) - Method in class game.Node
-
Return true iff p is on this node.
- isRunning() - Method in class game.Game
-
Return true iff this game is currently running (in progress, not completed).
- isTruckDepot() - Method in class game.Board
-
Return true iff an alive Truck in this board is currently on the Truck Depot node.
- isTruckHere(Truck) - Method in interface game.BoardElement
-
Return true iff t is currently at/on this BoardElement.
- isTruckHere(Truck) - Method in class game.Edge
-
Return true iff t is currently traveling this edge.
- isTruckHere(Truck) - Method in class game.Node
-
Return true iff t is currently at this node.
- isTruckHere(Truck) - Method in class game.Parcel
-
Return true iff t currently holds this Parcel.
- isTruckHere(Truck) - Method in class game.Truck
-
Return true for this and return false for other trucks,
because a truck is always "at" itself.
- isTruckTravelingHere() - Method in class game.Node
-
Return true iff some truck is traveling toward this node.
- isWaitingForManager() - Method in class game.Truck
-
Return true iff this truck is waiting for manager input.