/*************************************
 * Warren Parad: wap9 1847598        *
 * Jonathon Diamond: jmd242 1847062  *
 * Assignment A5 due May 3, 2007  *
 *************************************/



Fixes:
{
-Your code had a major bug in keeping track of which ghosts were vulnerable.
Once a ghost was eaten you started a TimerTask to get when it would come
out of the Corral. This would cause problems when you eat another power
token as the ghost would become active when the TimerTask keeping track of
the corral time ran out instead of the vulnerability time.
-Also when you out another power dot it would not extend the time of
vulnerability
:both of these were fixed by cancling timertasks that were no longer needed
}
{Behavior Issues:
-The Ghosts were allowed to change direction, this is not allowed in pacman,
we fixed this by changing the addDirection(MD) of Ghost, but Actor.Move(dt)
still remains a mystery. (They are however, now allowed to change when they
become vaulnerable.
-Blinky was the main culprit, for he was most evassive in our attempts to
capture him, consequentially his speed and all others have been fixed to
reflect easier play.
-Due to the implementation of the GhostState it is impossible for a Ghost
to leave the corral while vaulnerable.
}
{Sides:
-The AIplayers now go after the target closer to them by finding the shorter path using
Djikstra's method

}



Features:
-Splashcreen
-added start and level anounce labels
-Sound on/off - stops all currently playing sounds too
-background uses double buffering
-uses custom fonts
-Points
eating ghosts makes the number of points apear where they were
high score system implemented, scores save to \resources\scores\score.txt
-Lives, game over
-same computer multiplayer, now features the famous Miss Pacman as well
-Game features more likeness with words and actions
-allyour base
-multiple levels with ghosts increasing in speed and able to load new maps
color of walls changes each level
-choose color schemes
-added extra life with sound at 10000
-hit esc to end current game
-added items 
	individual probablities in constants
	can choose drop rate from gui
	8 kinds of "fruit"
	speed pacman up
	slow pacman down
	speed ghosts up
	slow ghosts down
	freeze ghosts
-added items you can save
    a mine that can be dropped on the board and kill either ghosts or pac
    people
- a auto play mode with pacman AI very processor intensive do not expect true 
intelligence
-improved ghost AI