CS 6620: Advanced Interactive GraphicsCross-Listing: Not cross-listed. State-of-the-art techniques for high-quality rendering in graphics. Focus on practical rendering algorithms that have had (or are poised to have) big impact in industry. Covers core rendering
techniques used in simulation, games, and movies. Topics include photon mapping, environment map lighting, precomputed radiance transfer, radiosity, scalable rendering, GPU global illumination including shadow algorithms, hierarchical acceleration structures, interactive ray tracing on modern architectures including multicore processors and GPUs, cinematic relighting for movie rendering, and perceptually-based rendering. Focus is on practical rendering algorithms
for graphics applications. Offered: Fall only Prerequisites: CS 4620 and 4621 or 5620 or permission of instructor. Grade options: Letter or S/U Credit hours: 4 Recent offerings:
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