I am a graduate student at the Department of Computer Science. Under the guidance of my advisor Kavita Bala I pursue my research interests in high quality rendering and how to bring it closer to interactivity using the latest hardware advancements. I obtained my B.S. in Computer Science with highest honors from the Tecnológico de Monterrey, Campus Estado de México at my hometown of Mexico City.
Automatic Bounding of Programmable Shaders for Efficient Global Illumination.
ACM SIGGRAPH Asia 2009.
[PDF] [Project site]
Edgar Velázquez-Armendáriz, .|
Tensor Clustering for Rendering Many-Light Animations.
Eurographics Symposium on Rendering 2008.
Implementing the Render Cache and the Edge-and-Point Image on Graphics Hardware.
Graphics Interface 2006.
[PDF] [Project site] [Slides]
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine.
16th International Conference on Electronics, Communications and Computers, 2006.
Edgar Velazquez .|
Team Description Paper TecRams.
Latin American Robotics Symposium, 2006.
- Reviewer, Pacific Graphics 2007.
- Reviewer, SIGGRAPH 2007.
- Reviewer, Pacific Graphics 2008.
- Reviewer, Eurographics 2008.
- Cornell-CONACyT Fellowship, 2006.
Fellowship by Cornell University and the Mexican Goverment equipable to a NSF Graduate Fellowship.
- CENEVAL Testimony of Outstanding Performance, 2006.
Award which recognizes excellent performance on a nation wide test covering the undergraduate Computer Science curriculum. On this exam I ranked first among the students from all the Tecnológico de Monterrey campi.
- Excellency Scholarship, Tecnológico de Monterrey, Campus Estado de México, 2001.
Academic merit award which provides 90% of the tuition for the full extent of undergraduate studies.